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use display::*;
use font::*;
use shared::*;
pub struct Scroller<'a> {
    virtual_buffer: Vec<Column>,
    scroll_offset: usize,
    display: &'a mut Display,
}
impl<'a> Scroller<'a> {
    
    pub fn new(display: &'a mut Display) -> Scroller<'a> {
        Scroller {
            virtual_buffer: vec![],
            scroll_offset: 0,
            display: display,
        }
    }
    
    
    pub fn scroll(&mut self) {
        self.scroll_offset += 1;
        if self.scroll_offset >= self.virtual_buffer.len() {
            self.scroll_offset = 0;
        }
    }
    
    
    
    
    
    
    
    pub fn set_pixel(&mut self, x: usize, y: usize, value: u8) {
        if y >= DISPLAY_HEIGHT {
            return;
        }
        if x >= self.virtual_buffer.len() {
            for _ in self.virtual_buffer.len()..(x + 1) {
                self.virtual_buffer.push(EMPTY_COLUMN);
            }
        }
        self.virtual_buffer[x][y] = value;
    }
    
    pub fn set_text(&mut self, text: &str) {
        self.clear();
        let font = font();
        for c in text.chars() {
            if let Some(glyph) = font.get(&c) {
                for c in glyph {
                    self.virtual_buffer.push(*c);
                }
                self.virtual_buffer.push(EMPTY_COLUMN);
            }
        }
    }
    
    fn visible_buffer(&self) -> Vec<Column> {
        self.virtual_buffer
            .iter()
            .skip(self.scroll_offset)
            .take(DISPLAY_WIDTH)
            .cloned()
            .collect()
    }
    
    pub fn show(&mut self) {
        let visible_buffer = self.visible_buffer();
        self.display.show(&visible_buffer).unwrap();
    }
    
    pub fn clear(&mut self) {
        self.virtual_buffer = vec![];
    }
}